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 Star Frontiers: New Horizons development
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Aethelwulffe

USA
1782 Posts

Posted - 03 Nov 2009 :  14:32:25  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Download the game from this page

This is the new development and discussion thread for the game. Previously, the game was two or three games, then it was combined, and now the forum is just a big confusing mess. I have locked some of the other threads, and now all updated version information will be posted here.

EDIT 21AUG2010:
Beta Release: Version 2B80

Changes since last release are posted in this thread.

-The Frontier Development Team

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code

Aethelwulffe

USA
1782 Posts

Posted - 03 Nov 2009 :  16:09:12  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Nov 3 4:00EST posted a new version due to a possible crash when using zoom on some video cards.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 19 Jan 2010 :  07:23:22  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
January 19, 7:16 AM EST
Version 2A99
Travel on planets is now limitless. You can drive/walk anywhere. Currently you can still only land on Hakosaur, but that will change very very soon. You now have inventory items that do a little something, you can drive around an explorer smashing and stomping through the swamps of Hakosaur. There are some Sathar to have a shoot-out with. Yazirian characters can even glide! You will find lots of new cool stuff in this version, and it is ready to start getting the meat put on the bones. Next stop: Lots more inventory items, and lots and lots of places to go! There are only like 60 planets to populate! I should be done in no-time.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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beowulf

USA
686 Posts

Posted - 20 Jan 2010 :  22:24:15  Show Profile  Reply with Quote
Where is the download link? Does the one at the top of this thread work? ...sounds very interesting.
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Aethelwulffe

USA
1782 Posts

Posted - 21 Jan 2010 :  08:34:03  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Yes, the link on the downloadables page works. First link I belive. Them main page here at http://StarFrontiers.org generally has a current link to the latest version as well.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 21 Jan 2010 :  12:28:17  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
OOooPS!!!

I went to upgrade the file today and saw that the download package had the source code instead of the executable file!!!
-sorry for anyone that tried to run the game!
Anyway:

Build 2Alpha100, 21Jan2010, 1221 PM

In RPG mode, the game will automatically turn NUMLOCK on and off when needed. You may use either the arrow keys or NUMPAD arrow keys, but you get more functions with NUMLOCK on. For characters, Up arrow or numpad 8 is walk, Numpad 5 is run. Left, right and down are obvious. CTRL is also run mode. For the explorer, The up and down keys (or numpad 8 and 2) speed up or decellerate, and Numpad 5 is the brake. Research scout (in landing mode) just used the arrow keys for now.
All other controls are pretty much documented in the help files (hit F1 or use the main menu button) or the included Frontier Survival Guide PDF.
Anyone that wants to get a hand in, please do so. Build me some levels!

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 31 Jan 2010 :  19:03:06  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Today's posting is build 108A

What we have now: Changing the room-to-room transport system, so now you never need to hit shift to enter a door. We have someopening automated doors and a lot of other neat things. MOST RANGED WEAPONS AND DEFENSES are coded into the game. We have the laser rifle, laser pistol, sonic stunner, electrostunner, gyrojet pistol and rifle, autopistol, autorifle, needler pistol and needler rifle, frag grenades, tangler grenades, doze grenades, incindiary grenades. We have sonic screens, holo screen, albedo suit, skein suit, and space suit. We have 20 seu powerpacks, 50seu beltpacks,100 seu backpacks, gyrojet magazines, three different needler magazines, autopistol mags, autorifle mags.
I guess priority now is toolkits, solvaway, and a lot of other things.
Please, if you have time to check out the game and try stuff out, I would appreciate it. I would like control and game play feedback if someone would be so kind.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 03 Mar 2010 :  09:53:45  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Version 2-A-130
You now have to buy a keycard (rental) to operate the Explorers.
I still have not implimented a "real" store for non-ship gear, but the ship construction section is a little bit improved.
I figured I better get the ability to sell stuff implimented before making us buy items.
Tons of advances in the last month. You can now land on any planetnon-gaseous, there is (repeatable)random city terrain feature to allow you wander large cities at will. Lots of construction still to do, but it is looking more and more complete all the time. It looks like there will someday be an actual beta release!

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 03 Mar 2010 :  23:33:39  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
OK, didn't change the version number...but I updated it. Changed the appearance of some particle streams, and fixed a number of issues that I just created with the Scoutship when landing on planets. Recent changes I made kind of classified the ship in the same way as a character walking around, so it wanted to go in doors, bump off a couple of things it should be flying over etc...
Fixed that. I also set some graphics resources to pre-load. This slows the game start-up, but makes it much faster during the game.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 16 Mar 2010 :  11:10:33  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
OK, new version before I hit the high seas this afternoon. Version A-133. Go to Volturnus, the Planet of Mystery. Head south of the default landing spot to reach the Bacharanda forest...

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 26 Mar 2010 :  23:32:23  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
version A140......no...hold on....make that New Horizons BETA1!!!!!!!!!!

BETA release for testing up:
This represents a point in which all basic game functions are at least represented in some manner, and they work. It will take another few weeks of twiddling to get the last little bits of the system in place and do heavy playtesting. Populating the game and making story lines will come next!

Just added!

Zoom feature in the RPG. Z&X work in all game modes.

AWESOME-O RPG combat A.I....all new!

A fully functioning adventure gear shop with about 25 different items (more to come).

Defensive suits and screens.

Vehicle rentals

more NPC conversations

GREAT party following and tracking.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Terl Obar

USA
898 Posts

Posted - 06 Apr 2010 :  18:40:20  Show Profile  Visit Terl Obar's Homepage  Send Terl Obar an AOL message  Send Terl Obar an ICQ Message  Reply with Quote
So my son was playing this (he loves the vector part) and wanted to try the campaign section. The problem is, he's running it on his netbook which only has a 1024x600 screen. The strange thing was that it didn't fill the entire screen but cut off the bottom part of the character generation screen (everything below the 5th skill). I'm not sure if this is a display issue or something else. I'll poke around some more and see if we can figure out more information for you.

To err is human, to really screw things up you need a computer.
Webmaster - The Star Frontiers Network
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Aethelwulffe

USA
1782 Posts

Posted - 15 Apr 2010 :  12:19:50  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Dang, I didn't notice this post Tom.

I bet it is a display (meaning the program) issue. I will need to either scale the charactersheet or create a mouse-look so that everything looks ok for small resolutions like that. I suppose the answer needs to be that that page, the scenario creation, and some of the other utility pages all scale the view. Perhaps I can just use a zoom feature instead of automatically scaling the data.

I am glad the game has a fan other than Kyle! Lemme know if he has any requests!

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 16 Apr 2010 :  10:15:36  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
OK, use zoom in the charactersheet and report how it looks/functions please. a screenshot would be nice. Version B5 also fixes a couple of other things. Multiplayer has a problem (a creep-in), but due to lack of playtesting seems to not have been identified for a long time. I have to de-archive a old version to compare function and figure out what is going on, cause it seems like it SHOULD be working.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 16 Apr 2010 :  15:27:32  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Multiplayer fixes have happened. There were actually two. Version B7 is now posted to fix these issues.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Terl Obar

USA
898 Posts

Posted - 16 Apr 2010 :  20:27:48  Show Profile  Visit Terl Obar's Homepage  Send Terl Obar an AOL message  Send Terl Obar an ICQ Message  Reply with Quote
Cool. We'll take a look. We noticed the multiplayer wasn't working either. We tried to set up a 3-way battle with my and my twins and they couldn't connect. Or I should say it would connect and the game would start on the host but not on the clients.

To err is human, to really screw things up you need a computer.
Webmaster - The Star Frontiers Network
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