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Aethelwulffe
USA
1782 Posts |
Posted - 03 Apr 2008 : 08:12:44
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| Friday it is...8? |
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Terl Obar
USA
898 Posts |
Posted - 03 Apr 2008 : 13:13:30
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| I can probabaly do 8 although I might get distracted by all the kids running around as we'll probabaly just be finishing up dinner (remember you guys are 2 hours ahead of me) and my wife will be at the planetarium supervising the students doing the shows and running the telescopes. 9 would be a little better. And I might be able to get a 4th player. One of my twins might be interested in playing and I have two computers here that will run the game (our third computer is too old, we tried but it had the wrong kind of graphics card or something). |
To err is human, to really screw things up you need a computer. Webmaster - The Star Frontiers Network |
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Terl Obar
USA
898 Posts |
Posted - 04 Apr 2008 : 19:44:01
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| Are we still on? I have one of my twins that wants to play plus we will be picking up another player from the starfrontiers.us site as soon as he is done with his test |
To err is human, to really screw things up you need a computer. Webmaster - The Star Frontiers Network |
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Aethelwulffe
USA
1782 Posts |
Posted - 04 Apr 2008 : 20:31:51
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OH Yeah...We're on! 830 EST!
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Aethelwulffe
USA
1782 Posts |
Posted - 19 May 2008 : 08:07:06
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Version 1.12
Added a pirate corvette (allied with Sathar currently). Fixed the long-standing problem of AI carriers seeming to be invulnerable and not shooting. Added delay for assault craft firing second AR shot. Improved guidance for all AI ships again.
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Aethelwulffe
USA
1782 Posts |
Posted - 25 May 2008 : 15:25:35
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Latest version adds the Gullwind, a stock bulk freighter, and PLANERON, the pirate base. I am using higher quality sprites for a real 3d look now, check out the difference between the old and new! Planeron looks pretty sharp! Next a Dramune Run scenario will be added! |
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Aethelwulffe
USA
1782 Posts |
Posted - 12 Jun 2008 : 20:10:05
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Version 1.14 Graphics and sound effects update. There is a lot more of this to come. |
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Aethelwulffe
USA
1782 Posts |
Posted - 13 Jun 2008 : 22:02:51
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Version 1.2 Ship and Scenario update. Ships for the Dramune War scenario, as well as some video for the scenario has been added. Pirate vessels, DarkWorld Station, and some other neat stuff such as new sound effects. |
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Aethelwulffe
USA
1782 Posts |
Posted - 14 Jun 2008 : 13:01:04
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OOPS! Build 14 June 08, 13:00 EST
added video to package. |
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Aethelwulffe
USA
1782 Posts |
Posted - 15 Jun 2008 : 21:09:52
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OK, build 15 JUNE....MAJOR BUG FIX!
We have never had full system damage from particle beams before. Particle beams will now reliably create system hits to fry your opponents engines, RCS thrusters, weapon systems, and other wonderful necessary items. |
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Aethelwulffe
USA
1782 Posts |
Posted - 17 Jun 2008 : 18:12:48
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17June Build ALL NEW SHIP SPRITES!
All sprites have been rendered from 3d ship models, so they have a lot more depth than the original "space invaders" quality sprites that I first used. There have been a few Fleet AI improvements to prevent ships from zipping around too much or leaving their fleet behind. Somehow non-neutron beam weapons were suddenly able to hit targets in atmospheres and shoot through planets, this bug has been fixed. More support for pirate battles has been added. |
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Aethelwulffe
USA
1782 Posts |
Posted - 18 Jun 2008 : 12:23:33
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18June Build
VERSION 1.3
4X play area! Playing field dimensions are doubled, and objects added in the scenario editor are placed in a central zone so that battles will tend to stay on the playing field. Error in the stats for the Knighthawk Fighter (hullpoints) corrected.
Intersystem star chart for the Frontier is being created, and a Navigation screen to allow you to visit other stars and planets. This will be implimented for version 2.0, and integrated into the RPG game code.
Variable RADAR resolution fuctions will be added as well.
NOTE: Currently Pirate vessels are non-player (AI) only.
EDIT: Press <A> Key when a scenario is running to see the star chart I am working on. I would like suggestions for the navigation method used... |
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Aethelwulffe
USA
1782 Posts |
Posted - 10 Jul 2008 : 17:58:36
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Some serious tweaking on the ship sprites...corrected centering of some Sathar sprites and optimized their sizes.
This version of Vector has some stuff for the RPG inside it. Future editions will all be one game with RPG and everything in one game. |
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Aethelwulffe
USA
1782 Posts |
Posted - 20 Jul 2008 : 18:36:28
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Sunday, July 20.
Fixed a sprite error with the Sathar Delta Class that kept you from placing it in the scenario creator. A bug crept into the Torpedo code as well during the last update. A bit of code that was supposed to keep you from getting nuked by your own torpedos actually caused them to not go off unless both you AND your enemies were within range. Not good. Finally some serious jumpiness in single player mode was cut out completely. There may still be some tiny bit of lag in multiplayer games with lots and lots of AI units, but not as much as before. More improvements in this area are forthcoming as more elegant coding comes into creation. |
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Terl Obar
USA
898 Posts |
Posted - 20 Jul 2008 : 19:50:12
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It figures. I finally got a version downloaded a couple of days ago and you go and make an update. Now I'm behind again.  |
To err is human, to really screw things up you need a computer. Webmaster - The Star Frontiers Network |
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