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Aethelwulffe

USA
1782 Posts

Posted - 03 May 2008 :  21:58:14  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Remember that this is single player...or would you like to extend it to having an NPC "party"?

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
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Imperial Lord

321 Posts

Posted - 04 May 2008 :  14:48:07  Show Profile  Reply with Quote
Yeah it will have to be a party of, say, 4 PCs.

Otherwise the game is not going to be very realistic. Plus, we can't have powerful critters with only one guy in the party. He'll just get killed. Taking on a Quickdeath, ALONE??? Even at level 6 - scary stuff.

With a party, more interesting encounters can be designed, as opposed to one player, where things are mostly duels.
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Aethelwulffe

USA
1782 Posts

Posted - 04 May 2008 :  20:23:21  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
I suppose I was thinking of not having very much combat at all...maybe a few shoot-outs and some varmits in the woods, but mostly an intrigue thing...that has just sort of always been my style. Are you talking about multiplayer here or tag-along AI controlled NPC's like Balder's gate?

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Imperial Lord

321 Posts

Posted - 04 May 2008 :  22:06:08  Show Profile  Reply with Quote
Tag alongs.

But ok, if you want me to reform it for just one guy, that can be done.

I just thought about having all the different skills available. That way a big part of the game would be to have a techie alive to open that door lock or drive the vehicle, a medic, a demolitions guy, etc.
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Imperial Lord

321 Posts

Posted - 04 May 2008 :  22:08:38  Show Profile  Reply with Quote
Also - I like combat! Lots of it!

We have to combine the cerebral with the gladitorial.
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Imperial Lord

321 Posts

Posted - 06 May 2008 :  10:43:54  Show Profile  Reply with Quote
We could also have different modes - for example the PC might have the chance to set up the structures of the base camp.

In other words, we could have combat and movement mode and kind of mini-games.
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Imperial Lord

321 Posts

Posted - 06 May 2008 :  15:09:58  Show Profile  Reply with Quote
So Dynarra runs after the captured workers and gets killed.

The PCs find her body later, she jumps into the hole where the workers get taken (the Tunnellers burst from under the ground.) The PCs are delayed by Tunnellers that they must dispatch before they can get into the hole.

Eventually, they find the Queen, and have to kill her. The Queen does big damage with tentacles and spits acid (or something like that.)

The Queen MUST be killed before she eats the workers, otherwise, huge XP loss and monetary penalty.

Once they get back to camp, they can check Dynarra's computer, which, if they hack into it, contains some small clues as to the caper.

Also, the large trench is filled with ore and covered with a layer of dirt over it. From more than 10 meters away, it blends into the gloomy terrain of the vallley.
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Imperial Lord

321 Posts

Posted - 12 May 2008 :  14:46:02  Show Profile  Reply with Quote
This pit of platiunum ore will be the material that Gltak will process to take advantage of the coming price spike in the metal.

If the PCs confront Dynarra about it, she will say that it is just "waste survey material." However, any examination with a mining instrument will reveal ore of a very high quality (XP bonus here, as well.) To the naked eye, the ore looks like silvery rocks.

Also - why is it covered then if it is waste material? Dynarra will just say that the dirt was put on there, mixed in with the ore.
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Imperial Lord

321 Posts

Posted - 12 May 2008 :  14:48:04  Show Profile  Reply with Quote
Oh yes - and in the cave of the Queen, the PC's will find junk (crates?) with the "GP" (Galactic Planetary - the GVMPI front company) in there. This is evidence of Gltak's earlier mission to the area, to find the platinum ore.
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Aethelwulffe

USA
1782 Posts

Posted - 12 May 2008 :  18:55:02  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Keep it coming dude.
Is the ore native platinum, olovine, chromite, sperrylite, or platinum arsenide?

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Imperial Lord

321 Posts

Posted - 13 May 2008 :  00:17:55  Show Profile  Reply with Quote
Whatever you like... Whatever works in terms of material. I like platinum though, simply because all D&D players will recognize it as so valuable. Plus it also fits with the old saying, "All That Glitters Is Not Gold"
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Imperial Lord

321 Posts

Posted - 13 May 2008 :  00:34:15  Show Profile  Reply with Quote
So the wrap-up works like this:

Gltak comes down, and is, of course, very concerned about Dynarra (and possibly the workers - depending on the actions of the PCs) getting killed. He is accompanied by an investigator from Histran, a Yazirian who seems willing to let Gltak do most of the work on the investigation. Gltak also has to meet, with the PCs, GVMPI Vice President K'zar, who is sent from GVMPI HQ to investigate the death of one of the workers.

Gltak makes the PCs an interesting offer: say that Dynarra's death was a tragic accident and that the critters down there were accidentally provoked by the operation. He offers them extra bonus money (actually from his own pocket) for them to cooperate. He is also very sympathetic to them, and gives them a great deal of credit for their efforts to the VP and the Yazirian official (we should think of a title for him - some sort of FBI-type guy.)

Gltak does NOT want anyone to know about the high grade ore - especially the company. He wants the PCs to "let him do all the talking." He will explain that the routine prospecting operation was disrupted by these upset tunnel worms. They were probably driven to their aggressive state by the radioactive materials in the area. "It was a tragic incident - and were it not for these brave PC's, many more would have died."

This is false on many levels. It was the drilling, not the radiation, which disturbed the normally peaceful creatures. The radiation was of an elevated level, but nothing approaching harmful emissions. Plus, there is a possibility that the worms have a natural immunity to radiation.

VP K'zar and the Yaz official will be satisfied by the explanation if the PCs don't mess with it. At this point, they will have no real reason to. If they refuse to "play ball" they wind up losing the bribes from Gltak, and the VP and official believe him *anyway*. So they just wind up with less money.

Edited by - Imperial Lord on 13 May 2008 00:37:10
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Imperial Lord

321 Posts

Posted - 13 May 2008 :  00:54:39  Show Profile  Reply with Quote
Gltak then has the players rush off to Episode II:

SAKLEETOWN

This is modeled on the true story of "Jonestown" the cult killing of almost 3000 people in a mass murder/suicide. Except rather than Jim Jones, it is Saklee - Yazirian reincarnation of the 13th Enlightened Brother.

Of course, Saklee is a charlatan and a fraud. But he is very charismatic, and has attracted a large group of Yazirian loners and outcasts into his cult. He also has a large collection of somewhat primitive, but numerous weapons and a sizable supply of TD-19.

The PC's are transferred to a legit mining site just by Sakleetown, located in a dense jungle. The work camp is already built and underway.
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Imperial Lord

321 Posts

Posted - 16 May 2008 :  13:47:24  Show Profile  Reply with Quote
The PCs are in a similar situation as before, but this time in a jungle environment. It is somewhat less hostile - rather than wind-blown dust clouds and Macetails there are big swarms of bugs and the humid, steamy conditions. They arrive at the request of the expedition manager who says they have been getting strange reports of noises at night.

A Megasaurus (or some other dino-critter) is stalking the camp. The PC's will encounter it on the first night and must try to kill it.

Then the PC's are asked to patrol around the mining site. As they do so, they run into a group of Saklee's cultists, led by a machete and assault rifle armed guard. They are gathering nukka fruits. The guard has a weapon that looks just like the guns in the Charleton Heston Planet of the Apes movies. I call it the PA-11. They only fire semi-automatic, 3 shots per turn.

The guard will attempt to take the PCs back to Saklee's camp. The camp is surrounded by a tall fence, reinforced by plasteel beams. There are guard towers at each corner. The gate will be open and unguarded. As the players enter, they are led into a courtyard in front of a large wooden tower. Yazirian females come out and start dancing seductively from music playing from unseen speakers.

As the music ends, a large curtain goes up from the tower and Saklee introduces himself - from behind a mounted machine gun! About 20 other Yazirians pop up out of nowhere all around the party, pointing their PA-11s at them. Saklee hops down and starts talking some strange religious stuff - how he is a prophet, etc. Then he invites the PCs to join him for dinner.

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Imperial Lord

321 Posts

Posted - 10 Jun 2008 :  10:13:11  Show Profile  Reply with Quote
The PCs go to dinner with Saklee and he starts getting weirder and weirder in terms of how he is the 13th Enlightened Brother, and he will lead all Yazirians out of the darkness, etc... Most cultists are enthralled, but some are not. The characters will notice this.

Eventually, Saklee's unstable personality will come through. He will get angry at the characters for no reason, demonstrating his imbalance. Finally, one of his minions will pull a knife on the party and attack. After a few turns of melee, Saklee and his followers will stop the fight, but will then insist that the PCs leave. Their weapons will be held by the "community" for "safe keeping". In any case, the PC's are escorted through the front gate of the camp, into the jungle night.

As they walk back to the front gate, one of the cultists runs up to the last party member, passes him a note, and runs back.

The note reads: "Saklee is mad! Help us - he won't let us leave!"

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