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Aethelwulffe
USA
1782 Posts |
Posted - 26 May 2008 : 08:07:04
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| I am working on the word recognition code. It takes quite a bit of input! Have you seen the Human in the spacesuit yet? It's all spare time, but I am taking a "break" every now and then from the code to add a new sprite to one of the games. I need to get a better Dralasite out, make a Yazirian, and some method for equipping characters. |
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Imperial Lord
321 Posts |
Posted - 26 May 2008 : 15:41:41
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| No I have not seen any graphics yet. Are they stored somewhere? |
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Aethelwulffe
USA
1782 Posts |
Posted - 26 May 2008 : 22:58:53
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Just download the game at http://starfrontiers.org/khvcode/sfrpg.zip You can play it and try it out. |
//begin Geek Code GAT d? s+:- a+ C+++ U--- P+ L+ W+++ w+++ PS++ PE- PGP++ t--- R+++ !tv b++ e* h--- r+++ y++ //end Geek Code |
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Imperial Lord
321 Posts |
Posted - 26 May 2008 : 23:55:25
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EXCELLENT!
VERY IMPRESSIVE ART!
Wow. This is a great foundation from which to work. This is an awesome start. |
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Aethelwulffe
USA
1782 Posts |
Posted - 27 May 2008 : 07:24:58
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| So you hadn't seen any of this yet? :) Have you checked out any of the other games? |
//begin Geek Code GAT d? s+:- a+ C+++ U--- P+ L+ W+++ w+++ PS++ PE- PGP++ t--- R+++ !tv b++ e* h--- r+++ y++ //end Geek Code |
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Imperial Lord
321 Posts |
Posted - 27 May 2008 : 09:41:55
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| I have checked out the Knight Hawks game. That's what convinced me you had the skills to take this thing on. |
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Aethelwulffe
USA
1782 Posts |
Posted - 25 Jun 2008 : 22:22:05
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Ok, here goes:
http://starfrontiers.org/khvcode/starfrontiers.zip
Start the game, it will look like VECTOR. Hit Numberpad key 2 at the title screen to see the initial building blocks of Clarion Station. keypad #1 will take you to the origial surface testroom. Keypad 3 and 4 take you to the navigation screen and the character sheet. The two test rooms do not have back keys yet. From the nav screen you can hit the spacebar to get to the charactersheet, and there is a DONE button there to take you back to the title screen. You will find a character savegame file to go with this. you can save and load character stats. |
//begin Geek Code GAT d? s+:- a+ C+++ U--- P+ L+ W+++ w+++ PS++ PE- PGP++ t--- R+++ !tv b++ e* h--- r+++ y++ //end Geek Code |
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Aethelwulffe
USA
1782 Posts |
Posted - 15 Sep 2009 : 12:12:07
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http://starfrontiers.org/khvcode/SFV_Alpha_Release.zip New link At the title screen go to "Campaign". This brings you to the character sheet. Pick a load slot, then hit create character. tweak the character stats, then hit save character. Then hit "begin". At Port Hakosaur, you will appear in front of an office you can't go into yet. You can walk around, but I took all the scenery out of this version (no plants etc...) You can't even go tho the beach yet. You can go up on the roof and get in the ship. You can take off in it. When you fly out of the room, you will soon thereafter find yourself in space. You can go to the space station by very carefullydocking with it while your speed is less than .4. It is hard to do, and I am changing that. If you go to the space station, the sequence that gets you back into a ship does not exist, as it is still wired to take you to Hakosaur if you enter the airlock door on the far end (North)of the station. Other doors down the length take you to other rooms(with shift key). If you wind up in an empty room that looks like a dumpster inside, the spot that takes you back to the main concourse is in the center of the right-back wall. Once you find your way back to Hakosaur, your ship will be there again to take you back into orbit. Go into orbit again (watch out for pirates!), and you can then leave the planetary environs of Hakosaur by flying off the screen. You will find yourself in the System Navigation screen. You can fly around here, and intercept planets to go to. Depending on your screen resolution, you might need to fly south a bit to see the vector indicator to the nearest star. leave the screen on that vector and you will jump. you will wind up in the System Nav screen of the next star. Use the [END] key to see the star chart, or [HOME] to see your charactersheet. Your current ship has fuel for only 3 jumps. Once you have used that up, you must exit the game, and edit the file called Characters.ini. Find the area that lists your character stats, and find a line named "FUEL" It started with a value of 3, and now it should say FUEL=0. Add as much fuel in there as you like. If you can figure it out, you can do a lot more in there as well.....if you know weapon names, sprite names, and stuff like that, you could create any ship you like in there. |
//begin Geek Code GAT d? s+:- a+ C+++ U--- P+ L+ W+++ w+++ PS++ PE- PGP++ t--- R+++ !tv b++ e* h--- r+++ y++ //end Geek Code |
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Aethelwulffe
USA
1782 Posts |
Posted - 18 Sep 2009 : 23:14:56
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OK, starting the weekend off RIGHT! I posted the latest Alpha(V.2a40!), and it is pretty clean right now. We have an all new Character page, an inventory system, and even some stuff to pack into the inventory (OK, only laser and needler pistols, and they are for testing stacking). I am sick of stacking and unstacking those things, exiting and saving the game and doing it some more to try to screw it up. If someone would kindly give the new character sheet a whirl, as well as playing with the inventory...and perhaps some suggestions for this stuff... Please try to get the game to crash...
I am off to try to get the "enter water" code done now. Hopefully that will be done quickly, and I can make some characters and some rooms, or perhaps the ship customization routines. I also improved some multiplayer code, but it is hard to "see" that, as it merely works with less code now.
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//begin Geek Code GAT d? s+:- a+ C+++ U--- P+ L+ W+++ w+++ PS++ PE- PGP++ t--- R+++ !tv b++ e* h--- r+++ y++ //end Geek Code |
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Aethelwulffe
USA
1782 Posts |
Posted - 03 Nov 2009 : 12:47:11
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New Link: http://starfrontiers.org/downloadables.asp This link points to the download page.
HUGE update and improvement. Now includes a PDF manual as well. New ZOOM feature. I didn't document it, but version 67 has a z and x key zoom feature. You also have a feature in Campaign mode that lets you accellerate time (double) this is achieved by using the Numpad + - keys. You can display game time by toggling the / key. |
//begin Geek Code GAT d? s+:- a+ C+++ U--- P+ L+ W+++ w+++ PS++ PE- PGP++ t--- R+++ !tv b++ e* h--- r+++ y++ //end Geek Code |
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